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Three Modes of Play

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  • Monster Dominoes (6+ years)

  • Classic Mode (10+ years)

  • Arena Mode (10+ years)​

Monster Dominoes

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This is a light playing mode for our youngest heroes. Here they can get acquainted with the game, the story, and brush up on their counting skills. Please see the video for gameplay, and quick summary of rules below.

  • The game can be played with cards open to your opponents or closed

  • Each player gets five cards from the deck. Beginning player puts one card in the center

  • Players begin putting their cards and attaching them to the cards on the table, obeying the connection width

  • The goal is to close the monster by not leaving any of the connections open. A player that closes the monster takes the cards and puts down one cards to begin another round

  • The monster cannot be less than three cards and does not have to have a head as in the Classic mode, any combination of monster parts will work

  • If a player does not have any cards that he/she can attach to the monster on the table, they take one cards from the deck

  • If after taking a card a player still cannot go, then he/she loses a turn

  • If a player ends up using all of their cards, they take five new cards form the deck and continue the game

  • The game goes on and the players continue closing the monsters and collecting cards

  • When there are no cards left in the deck and the players do not have any cards that can be used - the game is over

  • Unused cards are discarded. The players count the points of all the cards that they collected

  • A player with the most points wins

Monstructor Classic Mode

How Do I Win?

 

Game Objective is to put together a Dragon that would destroy one of the monster factions that infest the Earth and mess with all that humanity has been working for. In the beginning of the game each player picks a monster faction that he or she wants to ultimately destroy. In order to achieve this, your final monster has to consist only of Dragon cards of the faction that you picked. For example, if you decided to save humanity from the ElementalMind, every time you win a fight you pick a Dragon card that corresponds to the ElementalMind Dragon. Each dragon consists of five cards, so you need to win five fights.​

Monsters and their Factions:

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23 monsters were identified at this time roaming the world and they were classified into five factions. However, it is certain that more monsters will reveal themselves as time goes by. The factions are:

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  • UndeadEnd

  • ImpClick

  • MechanoWar

  • ElementalMind

  • CreatureScreecher​

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Preparation for the Game

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  • Monstructor is for 2 to 5 players, but 3+ is recommended

  • Take the deck of playing cards out of their packaging

  • Separate all of the Dragon cards and set aside (see Types of Cards section below)

  • Shuffle the cards thoroughly and put them in the box as shown below

  • Each player draws 3 cards and puts them on the table with the front (picture) side up, if you draw a Power or Spell card, DO NOT show them

  • Players can look at both sides of their cards, but shouldn't show the side with the points and other information to other players​

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Box setup for the game:

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Step 1. Fully Packaged

Step 2.

Inner Box

Outer Box

Cards

Step 3. Game-Ready

Setting the Box for the Game

Types of Cards​

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Regular Monster Part

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Front

Back

Can be of a few types: head, body, limb, legs/bottom. Here is shown the body part, a part to which all others connect

Dragon Part

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Front

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Back

You get these cards after winning fights. They are highlighted with lightning bolts throughout the bodies and have no names

Spell Card

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Front

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Back

Can be used only during a fight and anytime during a fight. There are various types of Spell cards each one with a unique effect. Use strategically

Power Card

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Front

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Back

Can be used anytime during a fight to reinforce your monster, but only if you have a corresponding icon on a card. Multiple cards can be used per one icon

Card explanation​​​

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Gameplay

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  • The youngest player begins by taking one card from the deck

  • Then, the players take turns taking cards from the deck clockwise

  • As they take the cards the players put them on the table picture side up and try to put together a monster using the cards that they have

  • There are 2 types of connections (WIDE - for head/legs cards and NARROW - for limbs) (see Making a Monster section below)​

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Making a Monster

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  • A monster has to consist of 3 cards or more

  • A monster is considered complete when it has at least one body, at least one head, and all of the connections on the body are completed (closed) with either a limb (hand, wing, claw, etc.) or a bottom (legs, tail). A head can also be used as a bottom so your monster can have as many heads as you want, but cannot be without a head

  • The head card is defined by the red skull icon on the back of the card. The body card is the one to which all others (head, body, limb) connect to. Use common sense and see Types of Cards section above for reference

  • Connections for limbs are narrower than the connections for heads and legs/bottoms, so pay attention and don’t cheat!

  • You can build as big of a monster as you want, and you can keep making it bigger as long as nobody fights or challenges you (see Monster Fight below)

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Monster Fight

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  • Once you have a complete monster you can challenge another player. You can challenge when it is your turn after taking a card from the deck. Your opponent also has to have a complete monster. You need to keep an eye on your opponents' cards and know when they have a monster

  • When you decide to challenge, you need to verbally proclaim: "Stop game!" or "I want to challenge", for example. If you do not proclaim your fight and next person quickly takes a card, you lost your opportunity and have to wait for the next turn

  • Once a fight is proclaimed the attacking monster is set and cannot be changed during this fight. The defender can adjust their monster before the fight, but not after the fight has started

  • If you are able to complete (at least 3 cards with a head) a monster you cannot decline a challenge. If you refuse to construct your monster the attacker can construct the monster for you using your cards and begin the fight 

  • Dragon cards can be used as regular monster cards, but stay with the player after the fight. All Dragon cards are worth 2 points each

  • The fight begins when the monster cards are flipped revealing their points

  • Each player sums up all of the points and the monster with the most points has the lead

  • Monsters can be reinforced by the Power Cards and Spell Cards. The monster with the least points reinforces their monster first. (see Power Cards and Spell Cards and their use in the fight below)

  • A monster with the highest number of points overall wins the fight

  • After the fight the winning player can pick one card from the deck of Dragons that you have set aside in the beginning of the game. You can pick any part you wish and continue picking other missing cards for this Dragon as you win more fights

  • After the fight both fighting monsters are destroyed and together with the used Power and Spell Cards are shuffled and returned to the playing deck. The cards that were not used in the fight stay with the player and they can use them in future monsters

  • If the fighting monsters have the same number of points - a draw - then all of the Spell and Power Cards that were used in this fight are lost and put back in the deck, but all of the monster parts remain with those who were fighting and the next person from attacker is taking the next turn

  • The game continues with the loser of the fight picking a card from the deck and then continue on clockwise

Power Cards and Spell Cards

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  • As you play you will sometimes draw Power Cards or Spell Cards. Do not show your Power or Spell Cards to opponents, those are your secret weapon

  • Scan a QR Code on the back of each card as you draw them while playing, it will answer all of your questions

  • Using Power Cards: on the back of each monster card there are icons that correspond with the power-up icons on the Power Cards (spear, bow, sword, mace, and axe). If you draw a Power Card and you have the same icon on any of your monster cards that you are using in a fight, you can use it to reinforce your monster. That’s the reason for keeping your Power & Spell Cards hidden. You can use as many of your Power Cards in a fight as you want or choose not to use any at all. Once they are used you will lose them after the fight. The point of the Power Card is only added ONCE, but you can use any number of identical Power Cards per one power-up icon in a single fight. Power cards can be used all at once or one-by-one

  • Using Spell Cards: these cards can be used any time during a fight and do exactly what is written on them. You can use as many of your Sp[ell Cards in a fight as you want or choose not to use any at all. If you use them - you will lose them after the fight

  • There are Spell Cards that take off parts of the opponent's monster. If any of these cards is used the opponent loses only this monster part. If the opponent has already used any of their Power Cards with those monster cards, the points from the Power Cards stay with the opponent's monster

Dragon

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  • A Dragon consists of five cards, the first player to complete a Dragon wins the game​​

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Once your Dragon is completed it instantly destroys all of the monsters of that faction that are destroying the world and you become a hero. But this only holds for some time and eventually they come back and do their bad deeds again, so you have to keep playing to hold all of those creatures at bay.​​

Monstructor Arena Mode

Arena Mode plays exactly the same as the Classic Mode except for the Monster Battle

Monster Fight in Arena Mode

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  • Once you have a complete monster and you are ready to fight you do not challenge another player

  • Instead, you move your monster into the center of the table and proclaim that you monster in entering the Arena

  • The game continues as usual with players taking rounds pulling cards out of the deck

  • Your monster remains in the center and now the other players decide when challenge you

  • When they are ready, they move their monster to the center of the table and the battle goes as in the Classic Mode

  • If a monster is in the Arena, it has to be fought to free up space for another monster fight

  • Otherwise, the game continues according to the rules as in the Classic Mode until one of the players can assemble a Dragon

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© 2022 BY MONSTRUCTOR, LLC.

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